POV-Ray : Newsgroups : povray.newusers : Odd texture artifacts : Odd texture artifacts Server Time
30 Jul 2024 08:26:09 EDT (-0400)
  Odd texture artifacts  
From: Alex Wollangk
Date: 23 Jul 2004 23:30:00
Message: <web.4101d717e7ea1bd6aed149a60@news.povray.org>
I am rendering the following file and POV-Ray for Windows 3.6.0.id8.win32
and am getting really weird artifacts in the texture.  Anyone else seeing
the same thing?  Anyone have an idea of the cause?

===8<===8<===8<===8<===8<===8<===
camera{
        sky z
        location -5*y
        look_at 0
}

background{ rgb 0.5 }

#include "functions.inc"

isosurface {
    function { f_torus(x, y, z, 1.6, 0.4)-f_noise3d(x, y, z) }
    contained_by { box { -2, 2 } }
    material{ texture{ pigment{ rgb 1 }}}
}

light_source{
        <3,-3,3> color rgb 1
}
===8<===8<===8<===8<===8<===8<===


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